Changelogs
Small changes aren't disclosed in changelogs, check Activity for last work times.
10/19/2026:
TF2:
Added passive aim-stepping which can be toggled off in the compatibility tab.
If silent aim is set to plain or client-side it will prevent aimbot lock/snap based detections.
Does not run on projectile weapons nor if silent aim is set to server-side. Any anti-cheats alike "little anti-cheat" will detect aimsnaps due to that.

Added resolver notifications.
Fixed a crashing issue.
09/28/2026:
TF2:
Fixed a case where the projectile aimbot could use incorrect shoot position for vis-checking.
Fixed a few features being affected by fake latency.
Fixed an issue with splash-bot optimization that prevented most valid points from being scanned.

Updated adaptive fakelag to have a toggle for random-ticks after breaking lag compensation.
Swing prediction actually functions now, instead of doing nothing.
Relaxed size restrictions on bounding ESP boxes.

In (Visuals > 3D).
Added backtrack visuals. (Currently it shows the most oldest valid tick).
09/26/2026:
TF2/Renderer:
Fixed cheater detection angle based detections not working.
Fixed an issue where noisemaker spam on kill not working.
Fixed mvm instant respawn not working due to a related issue with noisemaker spam on kill.
Fixed fakelag "toggle" and "double click" not working due to an over-sight.
Fixed a few timing issues with the loose cannon aimbot for double donk.
Fixed a case where playerlist configs would costantly try and save.
Fixed auto heal arrow not working.
Fixed notifications thread-safety issues, no more crashes yay.
Fixed missing options for global world esp toggles.
Updated playerlist info and notifications to use the new word-wrap system instead of the old one.
Added automated DPI-scaling for the UI and ESP.
Improved security related to the renderer so it avoids possible anti-cheat detection vectors.
Updated weapon esp text to be more prettier and not just uppercased.

* Also refactored the UI a-bit visually, this addresses some the visual issues and bugs it has.
Known actor system:
Discloses people with game bans, vac bans, or trade bans.
Can detect if steam accounts are limited or not (Have never made a payment on Steam).
If the player's profile is public it will check their:
Friends list for known cheaters and disclose the amount it detected.
Scan their groups and highlight suspicious groups.
08/01/2026:
TF2:
Fixed issues relating to missing "L" this was because I replaced alot of wide-strings.
Fixed issue with chat-tags and bullet tracers.

Aimbot and Hack vs Hack settings are now class based. Which means configs have been reset.
07/08/2026:
Backend:
Ran performance profiler and located a few performance heavy functions and performed optimizations on them.
Fixed 3D box faces not passing colors correctly.
TF2:
Adjusted backpack expander to increase it from 3000 to 4000.
Fixed estimated aimbot target feature not rendering due to recent renderer change.
Fixed an issue with gravity corrections where it wouldn't work as intended on close range targets. This affected the huntsman mostly.
Fixed an issue where player lobbies wouldn't be scanned due to an oversight.

Added option to block Vaccinator switching sound.
Added option to block "Bonk weapon" swap sound.
Added option to change color of predicted path and thickness of line.
Added option to enable/disable strafe prediction on ground/air targets.
Added advanced priority system for medigun. Allows setting priority values for classes, conditions, and more.
06/13/2026:
TF2:
Fixed a crashing issue related to uninitialized data being used.
Adjusted the minimum esp box size to be slightly smaller.
06/12/2026:
Backend:
Rewritten how exceptions are managed and now they're actually reported.
TF2:
Fixed issues with no visual recoil and weapon esp having "unk" on certain weapons.
06/06/2026:
Backend:
Added alternative relays for Russian users.
Fixed "Technical debt flaws" in networking. Which resulted in connections to the loader being dropped.
UI:
Fixed issue with dropdown SHIFT clicking not working as intended.
TF2:
Added bypass for "insecure mode".
Added "auto" option for priority hitbox.
Added feature panel, currently work in progress in terms of what is shown in there.
Fixed issues with warning alarm where the alarm would play in cases it shouldn't.
* Like if we are dead/spectating.

Fixed a case where crit-bucket could get desynced due to a code logic mistake.
Misc:
Moved aimbot targets into dropdown "Entity Targets".
Fixed an outdated signature which caused crashing issues for some.
05/22/2026:
Renderer:
Better word-wrapping logic.
Fixed inside of 3D boxes not being filled.
UI:
Added steam profile pictures for playerlist entries.
Fixed textbox focus not 'unfocusing' in certain cases.
Fixed an issue with the playerlist alias and group textboxes not loading saved data.
TF2:
Added party detections. Added "P. W. CHEATER" flag for people who are not-marked but are playing with marked players in their party.
Added new detection logic to detect people using "extended clc_move buffer".
Reduced prediction simulation time setting from 3s to 2s maximum.
Misc:
Refactored how dormant ESP updates player positions.
Fixed exception handling.
05/08/2026:
Renderer:
Now using a better rendering system. (Better performance)
UI:
Visual tweaks.
Removed cursor in the color picker area.
Loader:
Adjustments done to a few error messages to make it more clear what's occuring.
Optimizations done to the loading process.
TF2:
Added rounding setting for esp boxes.
Added rounding setting for hp bar. (has no affect if the size of the bar is too small, setting is global)
Updated ESP top text to be "bold".
04/26/2026:
UI:
Fixed textbox not detecting the use of CTRL operations correctly.
Fixed a few rendering issues with censored text
Loader:
Tweaked rendering of MOTD text.
Added buttons linking to the website and youtube channel.
TF2:
Fixed an over-sight where steam state calculations on players wouldn't occur if cheat detections wouldn't occur.
Fixed race condition where name ESP would flicker between steam-friends steam nicknames and their in-game name.
Fixed world esp not respecting dormant esp settings or valid checks. (Cause of engineer building ESP boxes staying in positions)
Fixed weapons like the sticky launcher not targeting world entities.
Fixes for false-positives of the choke flag and 'dt-alike-charge' flag when the player's dormant state changed.
Optimizations to gravity offset calculations for projectile aimbot.
Optimizations done to splash-point vis-checking.